ED Guide to Leveling Up
Want to know where to hit the Start button? Or where to venture on your quest?
Here we will build a guide showcasing the essentials for Gamification for each level of your classroom gaming. The skills in each level represent basic game mechanics to master as you gamify instruction and student learning in your school.
The #GamifyED team came together again at PETE&C 2021 to play a game of Invaders and Ladders!
We’ve made gamification mistakes, so you don’t have to! Join the #GamifyED team for a respawn on our greatest flops, fails and mishaps in education game design. Explore with us and dive into conversations on how you can design classroom games that avoid those game-breaking moments.
See the presentation here:
Level 1 : Novice
Minute To Win It: Game Guide
This guide has many of the games listed, as well as directions and a list of needed materials
Minute To Win It: Summer Game Guide
This guide has a list of "Summer Games", as well as directions and a list of needed materials
Level 2 : Apprentice
Conflict Collection: The Board Game
Example board game used to teach elementary writing students how to develop interesting character relationships and explore possible sources of conflict in their stories.
Board for Conflict Collection was created in a simple graphics program. This took less than an hour to create from initial concept to first prototype.
Level 3 : Expert
Level 4 : Game Master
Level 5 : Game Designer
Make your course content and class game come alive by connecting gamified units with an overall story arc for the year. As an alternative to traditional gamified courses with leaderboards and points, consider item collection. Use the resources below as inspiration for your own game.
QR BreakIn Activity developed by John Meehan
The Art of Storytelling Course by Pixar on Kahn Academy
Biology Mission to Planet X Game Snippets
Cell Ship Navigation HUD for Item Collection